Free online courses to turn you into an expert on virtual and augmented reality

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#Daydream is Google’s Android-powered #VR platform #virtualreality

While the phone will provide the screen and computing power for Daydream, users will also need a version of Google’s new VR headset and controller, which the company is showing a reference design for at I/O

Source: Daydream is Google’s Android-powered VR platform | The Verge

Hands-on with #VirtualReality Projector SCALee – VRFocus

This is like a one-wall version of the CAVE, invented at University of Illinois at Chicago back in 1991.  VR falls into two broad categories:   head-mounted and non-head-mounted.  But both work on the principle of slightly different images being processed by each eye to create a stereoscopic image in the viewers vision.  Systems like Scalee, and the original CAVE, show left and right images overlaid on each other, and then the glasses quickly shutter left and right lenses in a super-fast alternating pattern to trick them into only seeing the correct image for each eye.  I don’t know how Scalee works, but the original CAVE as I recall used LCD shutter glasses.  I’ve been in the original CAVE, the new CAVE2 (also by UIC – it’s far and away the state of VR art), and also have several of the current HMD rigs.  Not yet a Scalee though.  But, the CAVE/wall approach, in my personal experience, generated alot less eye fatigue, headaches and motion sickness.


Source: Hands-on with VR Projector SCALee – VRFocus

Google Adds #VirtualReality Spatial Audio in New Cardboard SDK Update

It may not get as much attention as displays, tracking and other systems right now, but audio is a crucial part of the virtual reality (VR) experience. In order for users to truly believe they’ve entered another environment every aspect of that experience needs to feel authentic,…READ MORE

Source: Google Adds Spatial Audio in New Cardboard SDK Update – VRFocus